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Trainline — Train Dispatch Simulator

A 3D top-down strategy game: designed and implemented a complete gameplay loop of station dispatching, train pathfinding and passenger flow.

Gameplay DesignSystems DesignUnityStrategy

Role

Game Designer / Programmer

Engine

Unity

Team

TBD

Duration

2026

Video coming soon
Watch on Bilibili

Design Goals & Constraints

A 3D top-down strategy game where the player acts as a railway dispatcher, planning routes and timetables to keep a growing passenger flow moving smoothly across the network.

Core Systems Breakdown

Gameplay design and programming were done hand in hand:

  • Station departures: trains depart and stop between stations according to the timetable
  • Spline-based train pathfinding: routing logic for trains running along spline tracks
  • Timetable UI: the core interaction for planning and adjusting train schedules
  • Route setup UI: creating and editing train routes
  • Passenger flow system: passenger spawning and movement, serving as both pressure and feedback for the player's dispatch decisions

My Responsibilities

  • Gameplay design
  • Programming of all gameplay systems

Results

  • TBD

© 2026 Heron