Trainline — Train Dispatch Simulator
A 3D top-down strategy game: designed and implemented a complete gameplay loop of station dispatching, train pathfinding and passenger flow.
Gameplay DesignSystems DesignUnityStrategy
Role
Game Designer / Programmer
Engine
Unity
Team
TBD
Duration
2026
Video coming soon
Design Goals & Constraints
A 3D top-down strategy game where the player acts as a railway dispatcher, planning routes and timetables to keep a growing passenger flow moving smoothly across the network.
Core Systems Breakdown
Gameplay design and programming were done hand in hand:
- Station departures: trains depart and stop between stations according to the timetable
- Spline-based train pathfinding: routing logic for trains running along spline tracks
- Timetable UI: the core interaction for planning and adjusting train schedules
- Route setup UI: creating and editing train routes
- Passenger flow system: passenger spawning and movement, serving as both pressure and feedback for the player's dispatch decisions
My Responsibilities
- Gameplay design
- Programming of all gameplay systems
Results
- TBD
© 2026 Heron