HERON
Game Designer / Indie Developer
Designing gameplay with systems thinking, and building it with technical craft.
Download CVMental Anchor
A 3D RPG team project: in a cyber world overrun by AI, the player acts as a Debugger solving puzzles. Lead programmer and project manager.
Echoes of the Lost Conclave
A Soulslike diorama level: deep underground in a remote region, a hidden cult captures the world's forgotten people for sacrificial rituals. Storyline, level design and construction.
Trainline — Train Dispatch Simulator
A 3D top-down strategy game: designed and implemented a complete gameplay loop of station dispatching, train pathfinding and passenger flow.
Lunar Base
A 3D scene completed independently: Maya modeling, materials, scene assembly and lighting.
PCG: Road, Forest and Vehicle
A terrain-based procedural road generation toolchain: Houdini cost-field pathfinding + UE5 spline editing tools + automatic terrain materials, showcased with UE's native racing system.
OTHER / VR
More WorksPROFILE
I am a game designer and developer focused on gameplay systems design, with technical art skills and experience shipping complete games independently.
EDUCATION
- Undergraduate · Shanghai University · Film Production
- Graduate · Glasgow School of Art · Serious Game and Virtual Reality
ABILITY
© 2026 Heron